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Thread: Quake (1996)

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  1. #1
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    Quote Originally Posted by Sallos View Post
    to open the quake pak you need pak explorer.

    1st tool
    http://www.quaketerminus.com/tools.shtml
    I was on a Mac, so I only tried the command-line tools, which I could build OK but none of them handled ID1.PAK. Someone I know on IRC authored a tool and uploaded it for me to https://github.com/E-werd/PakTool which worked. But I had to fire up a Windows VM to run it, CBA to get mono set up on the Mac beyond installing it.

    Sorry for broken link, it's actually

    http://jmtd.net/tmp/sound.zip

    edit

    Quote Originally Posted by sheepdean View Post
    No (it's freeware so would be a huge waste of cash) and no. You can pirate it as it's freeware, but there is, to date, no standalone release of the OST
    A) Quake isn't freeware at all. There's a 1-episode shareware version, which is software rendering only and afaik a DOS executable, and that's it. The commercial game is still being sold actively. The engine source code has been released, and you can get many community-built, free engines, but you still need game data to play it.

    But sadly, B), none of the places selling Quake nowadays (e.g. Steam) include the soundtrack. So you have to either buy a 2nd hand copy of the original CD release, or pirate (at least) the soundtrack.

  2. #2
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    Quote Originally Posted by jmtd View Post
    ...but none of them handled ID1.PAK...
    That was part of the agreement between ID and modding community, that the various mods all required full version of game to play, hence this "incompatibility".

  3. #3
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    Quote Originally Posted by BenAkenobi View Post
    That was part of the agreement between ID and modding community, that the various mods all required full version of game to play, hence this "incompatibility".
    Mods shouldn't work with the SW version of quake (just pak0.pak), yes, I remember that agreement at the time. But pak tools could open pak0.pak just fine. I've just fired up a windows vm again and pakexplr managed them both and id1.pak too. So the issue seems to be with the from-source builds of the amateur tools on a modern machine.

    I think the most likely explanation for why the tools I tried failed is that they make implicit assumptions that don't hold true in my OS X environment and basically throw a wobbly, probably sizeof(int) etc. being larger than expected (not being a 32 bit system)

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