The forgotten score?
I've spent some time revisiting this release over the last few days and have found myself riveted.
What are your thoughts?
The forgotten score?
I've spent some time revisiting this release over the last few days and have found myself riveted.
What are your thoughts?
I think iD are really missing a trick not re-releasing it as a standalone score, it's brilliant and one of Trent's best early works
The biggest problem with the score, at the time, IMHO, was that it was optional: you got it if you had the CD in when you played. I rarely bothered to dig out the CD, so most of the time I played Quake I didn't have the musical accompaniment, and really, it makes a huge difference to the atmosphere.
TR also did the sound effects for Quake, which I think are a more mixed affair. Some individual sounds, in isolation, are great (the invincibility power-up being one that pops out for me) but they didn't sound all that cohesive together. Certainly not as much as Doom's sound effects.
The music he did for Doom 3 is also very good.
And jmtd, that's more a problem with old school gaming than with the score, surely?
The music he did for Doom 3 is also very good.
Doom 3 music is all by Chris Vrenna, are you talking about a bunch of FX from a leaked alpha version?
No music, the only Trent material for Doom 3 that's been made available (via the leaked beta) are sounds for the zombie, Zombie Commando, Imp, Pinky, Hellknight, some of the weapons and some little misc things (mostly player noises). For some reason they're mixed very quietly in the downloadable soundpack, but that's easily fixed via winrar/notepad modding.
With very few exceptions (mainly the common garden zombie noises), they're much better than the final versions produced by Ed Lima, Christian Antkow etc, and even that little handful of replacement sound definitely enhances the atmosphere.
It's also rather funny going through the sound files and listening to Trent voicing "large pain 1-22"...
The really annoying thing is that interviews suggest there's a whole cache of Trent's Doom 3 work sitting on a disc somewhere. If only.....
:edit: Ninja'd by 17 minutes, how embarassing. Doom 3's intro theme was Clint Walsh with Chris Vrenna production, though. Vrenna also provided some of D3's awesome ambient level noises.
On topic, in my opinion Quake has one hell of a score, and unlike Ghosts it's proper ambient. Some of the later tracks are pretty boring, but it's made up for by the scorching main theme (must be listened to at high volume).
Last edited by Vertigo; 12-21-2011 at 05:35 AM.
New topic.
Coincidence? This week I managed to get this.
Edit: this is not my table....
i don't consider the opening track the best, i love all ten though. to the point that when there was supposed to be a fan interview i submitted question on Quake score in nin.com topic. wish Reznor could give these pieces proper titles, not just by corresponding game levels. this year the game turned fifteen y'know...
did anyone notice similarities between thisand thatHTML Code:http://www.youtube.com/watch?v=SFVufWdP4YI#t=290?HTML Code:http://www.youtube.com/watch?v=9mfNjSjCo8o#t=81
p.s.: sorry for forcing you to copy/paste - when i try to make a simple link to youtube, it just embed the whole video
Last edited by my voice just; 12-22-2011 at 03:36 AM.
I remember going out to the store and buying the DEMO disc of Quake specifically to get the music... yes we had to buy the demo for $10 I think! Silly Id software put full versions of several games on that disc including Quake that just needed a serial number... best $10 I ever spent - cool soundtrack and several games!!
pretty quake machine!!
Quake is my all time favorite shooter, i still play it today, be it online or speed running. The soundtrack is flawless.
Strange, I was just discussing this with someone today. They were saying about games from days of yore that came with the soundtrack on the CD and that they were rare. I pointed out they weren't, and that Quake was one of the best.
I remember a mate burning a copy of Quake for me when I was in dire financial straits and couldn't buy it. Been a NIN fan for 20 years now, so I was looking forward to the game AND new NIN...
He didn't burn the audio did he. Just the game part... GAH! So it was sometime before I actually heard the proper music.
This definitely needs a deluxe re-release. It's pure evil.
I would also totally love a re-release of this score in a nice foldout digipack or something. Love how atmospheric and creepy it is even though I've never listened to it in context. I'm an ambient music fan so this is just gold to me.
...in a nice foldout digipak or something
@ BenAkenobi ^
Oh wow that looks nice. I didn't know it existed in a digipack, I thought you could only get it in a regular boring jewel case.
I got bored, so checked ASCAP for things Trent has done, just for the thrills (I live an exciting life). And I noticed this, which is probably one of the Quake tracks - and the fact that bicycle now own it. I assume it was part of the PHM/Broken/Part of TDS deal they got, but it's rekindled my hope for a physical release of the OST.
END LEVEL THEME 1 Work ID: 881522155 ISWC: T9048839038 Writers:
REZNOR MICHAEL TRENTPerformers:
NINE INCH NAILSVariations:
(none found)Publishers/Administrators:
ARLOVOL MUSIC
C/O PENNY FARTHING MUSIC
C/O THE BICYCLE MUSIC COMPANY
449 S BEVERLY DR STE 300
BEVERLY HILLS, CA, 90212
Tel. (310) 286-6600
Email: licensing@bicyclemusic.com
LEAVING HOPE MUSIC INC
% GELFAND RENNERT & FELDMAN
1880 CENTURY PARK E
SUITE 1600
LOS ANGELES, CA, 90067
Tel. (310) 553-1707
I never forgot about this one, its one of my favorites too. Mines a digipak, i never even knew you could get it in jewel case format.
Anyways, I dint know that Bicycle got Broken with PHM. That gets me excited that someday im going to seen on NIN.com that its been remastered/repackaged and is going to be rereleased in like 4-5 weeks or something, along with Fixed!
People, these days, really enjoy nostalgic things.
I'd love to see the team release a HD version of Quake 1. Same maps, sounds, sprites, lighting etc... keyword is SAME! Don't use these new dark room crappy detail engines.
Quake 1 alone may not pull in much $, but maybe release a package would!
- Quake 1
- Wolfenstein: Spear of Destiny
- Doom
- Bonus Commander Keen (I hated this game)
snaapz: I'd love to see the team release a HD version of Quake 1. Same maps, sounds, sprites, lighting etc... keyword is SAME! Don't use these new dark room crappy detail engines.
you know that original Quake runs great in high res? both winquake and glquake (just delete file opengl32.dll, it supports only 3dfx)
multiplayer might not work today, however, not a big loss supposedly
other games suggested look like ballast that needs a serious rework in order to be playable in 201x.
It runs fast, it doesn't look great. Most of the modern engines (darkplaces etc.) do some serious work on the textures, they aren't the originals.
I just got reacquainted with this soundtrack after several years and there's something that I've always wondered about it. I feel like there are a couple of things that could possibly be sampled or sourced from "The Downward Spiral" (the song). I think the screams on the opening track could be from that and the whispering on track 4 (or track 3 if you aren't counting from the data track) sounds like it could be a garbled version of the "problems do have solutions, you know" part (Coil also did something similar with that part for "The Downward Spiral (The Bottom)" from FDTS).
That's essentially what this was:
http://doom.wikia.com/wiki/Id_Anthology
By le Trenticles!
i got around to listening to the soundtrack today, for early work from trent this is really good, dark and sinister ambient tracks, just what the game needed