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Thread: Battlefield 3

  1. #181
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    Well I'm trying to figure out if it will actually save me any money. I'm going to buy every DLC anyway... But I think the only thing this offers that purchasing each individually doesn't is early access to the DLCs. See, Premium includes Back To Karkand, but I got Back To Karkand for free through my limited edition. This thing sure sounds like it would've made more sense if it were released before that expansion was put out for purchase for those who didn't get the limited edition.
    Last edited by Amaro; 05-29-2012 at 01:29 PM.

  2. #182
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    Quote Originally Posted by Magrão View Post
    Well I'm trying to figure out if it will actually save me any money. I'm going to buy every DLC anyway... But I think the only thing this offers that purchasing each individually doesn't is early access to the DLCs. See, Premium includes Back To Karkand, but I got Back To Karkand for free through my limited edition. This thing sure sounds like it would've made more sense if it were released before that expansion was put out for purchase for those who didn't get the limited edition.
    I went elsewhere and it's calculated you'd save $15.00 at the end of all DLC releases with this Premium Status. I like Battlefield but I'm not ponying up $60.00 to get this. Like you, I have Karkand thanks to getting the Limited Edition when the game came out last October.

  3. #183
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    I don't have the limited edition, and probably won't get this either.

  4. #184
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    Patch Notes: Part 1
    PC and Xbox 360 worldwide: June 4th
    PlayStation 3 in Japan/Asia: June 5th
    PlayStation 3 in all other regions: June 4th

    M26 dart situation resolved
    Some of you have noticed lately how a certain loadout has been overpowered. When the M26 Lightweight Shotgun System was mounted under an assault rifle with a heavy barrel, the M26 would accidentally fire assault rifle bullets instead of shotgun pellets. This is fixed in the June update.
    Somewhat reduced suppression effect
    Since the last update, there has been an interesting debate on the increased suppression effect we introduced. While a lot of players like the increased effect and the possibilities it introduced, some players felt suppression was becoming too powerful. Now, we are dialing the suppression effect back a notch. It will still be higher than it was prior to any of our patches. Let us know what you think of this tweak.
    Adding symbol for custom server rules (console)
    The "§" makes it easier to spot servers running custom rules.

    We know a lot of you want to know whether a server you’re about to join is running extreme custom rules (such as setting the ticket count to max, leading to marathon games). By adding a “§” symbol in the console server browser, we make it quicker and easier for you to make an informed decision on where to join and where not to.
    The “§” (see image above) signifies a server running custom rules. Note that this can still be either a Ranked or Unranked server, as some rule changes will turn a server Unranked, while some (such as ticket counts) do not affect the server’s Ranked status.
    We are not enforcing this symbol. Instead, the “§” is a manual optional flag you can set if you are a server admin and want players to know you are running custom rules. We hope this will make it easier for server admins to get the right players flocking to their servers, while players will more easily find the type of gaming experience they prefer. Let us know what you think.
    Colorblind support (console)
    No more accidental team kills! Click for full size.

    Earlier, we introduced colorblind support for PC players. We are now very happy to extend this to console players as well. After installing the June update, you will find an option to turn colorblind support on in the options menu. This will affect the colors of HUD symbols to more clearly differentiate teams. You can see above what this will look like.
    Improved VTOL fighter jet (F35) performance
    Based on community feedback, we have improved the performance of the F35 in Back to Karkand to better match that of the SU35, particularly when it comes to turning speed.
    FULL JUNE (“MULTIPLAYER UPDATE 3″) CHANGE LIST BELOW
    Vehicle related changes

    > Tweaked the F35 handling to more closely resemble that of the SU35 (see above).
    > Jet & helicopter ECM Jammer should now deflect missiles more reliably when it is active.
    > Fixed an issue where vehicles wouldn’t spawn if their intended space was occupied by a deployable gadget. The vehicle will now spawn as intended and the gadget will be destroyed in the process.
    > Fixed AA missiles not doing damage to vehicles moving at very high speeds.
    > Reduced the direct damage from unguided Javelins to require better side hits for a 1 hit disable. This was previously too forgiving and easy to accomplish.
    > Removed the direct damage from aircraft launched guided missiles. Players will need to have laser designated targets for full effectiveness.
    > Adjusted the helicopter rockets to their original prepatch damage value against armored vehicles. This is a reduction; a revert of a knock on effect that was introduced accidentally.
    > Fixed the US Tank Guided Shell doing the reverse damage values when guided and unguided.
    > Adjusted the M224 mortar damage against vehicles. Some tweaks and adjustments in a previous update accidentally increased its effectiveness greater than intended.
    > Increased the range on the AA guns so they can reach vehicles hovering at the maximum height in select maps.
    > Replaced the VDV buggy on Gulf of Oman (Back to Karkand) with the DPV buggy for both teams at the City flag.
    > Fixed a bug where some vehicle unlocks were still enabled after the player left the vehicle.
    Soldier and gadget related changes
    > Reduced the inaccuracy added when in suppression. There is still an enhanced suppression compared to the initial state in the game, but the effect is now less than it was in the last patch (see above).
    > Reduced input lag for gamepads/joysticks on all platforms. Aiming as a soldier when using a gamepad or joystick should now be more responsive.
    > Tweaked the deploy times on gadgets to be faster to deploy in high stress combat situations.
    > Greatly improved the responsiveness when deploying a bipod when going prone and shortly after moving. The bipod deploy should no longer abort if the player deploys the bipod immediately after stopping.
    > Fixed bug where you couldn’t deploy the mortar anywhere on Grand Bazaar.
    > When changing the accessories of a weapon in the Customize screen, the weapon previously selected in the Deploy screen will now automatically be selected when entering the Accessories screen.
    > Increased the effectiveness of the Aim Assist at close range. Testing in Close Quarters proved our current assist to be inadequate in tight quarters. This is a global change, and will improve the effectiveness of Aim Assist for all modes and maps. Aim Assist over distance is still significantly less effective. This is console only, as Aim Assist is not present on PC. If you prefer, you can also turn it off on console.
    > Players will now spawn on the Radio Beacon looking in the same direction the Beacon is facing. The Beacon always faces in the direction the player is facing when it is planted. Previously the Beacon’s direction had no impact on the player’s spawn direction.
    > The Spawn Preview camera on the Spawn Beacon has been updated to better reflect the direction the player will be looking when he spawns.
    > 40mm smoke now stays longer again.
    > Tweaked some tracers on sniper rounds to have better visibility at range (the tracers are smaller).
    > Tweaked the flashlight so it is less blinding at the edge of the screen.
    > Fixed bug where you couldn’t pick up your deployed gadgets after being revived.

  5. #185
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    Part 2
    Weapons related changes
    > Fixed a bug where Heavy Barrels and Underslung Shotguns could be over powered. (This is the so called M26 dart issue, see above)
    > All semi-automatic sniper rifles now properly have shorter range when using a suppressor.
    > The L96 now properly shoots where the iron sights are aimed. The position was previously offset.
    > The SKS now has the proper damage values when using a suppressor. The damage was previously too low at close range.
    > Slightly reduced the suppression effect of SKS rounds.
    > Decreased the long range damage of the SKS to highlight its close to medium range role.
    > Slightly decreased the foregrip aimed accuracy penalty on the M4A1 to bring it in line with other guns.
    > Slightly increased the foregrip aimed accuracy penalty on the SCAR-H to bring it in line with other guns.
    > Reduced some of the vertical recoil and zoomed accuracy penalties added to the FAMAS in the previous update.
    > F2000 foregrip accuracy penalty reduced and recoil reduction bonus increased.
    > AEK971 foregrip recoil reduction bonus increased.
    > SG553 foregrip recoil reduction bonus increased.
    > FAMAS foregrip recoil reduction bonus increased.
    > Fixed the M416’s M26 with Flechettes not having a name in the kill log.
    > Fixed so all clip based LMGs have Extended Mags as an available unlock.
    > All semi-automatic shotguns now fire at 220rpm. There was previously simply a small difference between them, whereas now they have different pellet counts instead of rates of fire.
    > Improved the recoil and accuracy of the M26 to match the 870.
    > Reduced the impact suppression has on shotguns. Shotguns are still affected by Suppression but it should no longer significantly impact their accuracy from the hip as it previously did.
    > The 870’s pump speed has been increased slightly from 0.55 seconds to 0.48 seconds. The empty reload time for the 870 has also been reduced slightly.
    > Improved the accuracy of aimed shotguns when on the move.
    > The Saiga’s recoil has been reduced.
    > The M1014 now fires 10 projectiles. The other semi auto shotguns have 9 pellets, and since the M1014 has a lower mag size and a slower reload it now fires 10 pellets to give it some edge.
    > The USAS-12 now fires 7 projectiles.
    > The MK3A1 now fires 8 projectiles.
    > Fixed so the weapon’s fire mode is saved between spawns.
    Miscellaneous changes
    > Added colorblind option for consoles (see above).
    > Added colorblind icon for squad leader (all formats).
    > Added the option for console server admins to show a symbol in the server browser signifying custom rules are in effect (see above).
    > Fixed an issue where footsteps couldn’t be heard behind you.
    > Fixed so that the arming of an M-COM station will not be cancelled if you look at a dropped weapon.
    > Fixed exploit where you could teleport to the AA gun on carriers by firing an EOD bot at its door.
    > Fixed co-op ammo HUD not showing on first enter.
    > Fixed so you get prompted if you really want to switch team when pressing the Switch team button.
    > Fixed so that Assignments are being correctly sorted on the My Soldier\Assignments screen.
    > Fixed issue with commorose not working on soldiers in vehicles (PC).
    > Added blinking capture point icons in the 3D HUD, and added blinking neutral icons in objectives bar.
    > Composed a more informative error message for when a console player attempts to rent a server in a location where there are currently no servers available.
    > Fix for dog tag icons in the My Soldier/Assignments screen appearing slightly stretched.
    > Fixed some tracers appearing behind the soldier or vehicle that fired them.
    > Potential random audio crash fix.

    http://blogs.battlefield.com/2012/05...date-announce/

  6. #186
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    Cool but I also raise the question...why so many patches? The last time I had played this game before ditching it, it was a lot less fun then it was at launch with how things operated, handled and worked.

  7. #187
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    This patch basically fixes what the last patch broke, lets hope it actually works.

    A lot of the community is complaining that there aren't enough patches. Their argument is because of consoles Dice have to put out these huge patches that fix some things and break others. Opposed to a lot of small patches that PC would usually get.

    Basically consoles killed battlefield. The Main series should have stayed PC while the Bad Company series stayed console.

    Also there are rumors Dice are working on two new games already. (BC3 and Mirrors Edge 2?)

  8. #188
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    Quote Originally Posted by PooPooMeowChow View Post
    This patch basically fixes what the last patch broke, lets hope it actually works.

    A lot of the community is complaining that there aren't enough patches. Their argument is because of consoles Dice have to put out these huge patches that fix some things and break others. Opposed to a lot of small patches that PC would usually get.

    Basically consoles killed battlefield. The Main series should have stayed PC while the Bad Company series stayed console.

    Also there are rumors Dice are working on two new games already. (BC3 and Mirrors Edge 2?)
    Lame, I'm not for listening to fans too much. I'm a huge fan of Gears of War and Gears 3 patches (requested and whined about by players) caused the game to become broken and more aggravating in some areas. It even caused some weapons to be overpowered or fucking useless due to whiners.

    I sensed BF being the same way.

  9. #189
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    Quote Originally Posted by Space Suicide View Post
    Cool but I also raise the question...why so many patches? The last time I had played this game before ditching it, it was a lot less fun then it was at launch with how things operated, handled and worked.
    This upcoming patch should bring the game more balance. That's why "so many patches." The last patch took things a bit too far in the other direction from the way they were on release day, like the suppression effects, for one example.

    It all sounds like a good balance...lots of stuff needing addressed are going to be...but it always needs to be played thoroughly to test if it's a good change.

    Quote Originally Posted by PooPooMeowChow View Post
    This patch basically fixes what the last patch broke, lets hope it actually works.

    A lot of the community is complaining that there aren't enough patches. Their argument is because of consoles Dice have to put out these huge patches that fix some things and break others. Opposed to a lot of small patches that PC would usually get.

    Basically consoles killed battlefield. The Main series should have stayed PC while the Bad Company series stayed console.

    Also there are rumors Dice are working on two new games already. (BC3 and Mirrors Edge 2?)
    BC333333333333333333333333333333333333333333333333 33333333333333333333333333333333333333333

  10. #190
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    Achievements/Trophies for Close Quarters DLC Released:

    Dominator 20 G - Win a round in Conquest Domination
    Deadly Tools 30 G - Without dying, get a kill with a Carbine, Pistol and Rocket Launcher
    Show of Force 30 G - Get 10 kills with all ten CQ weapons
    Man of Calibre 20 G - Complete a round of Gun Master
    Secret 20 G

    Haven't gotten my copy in the mail yet it seems.

  11. #191
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    This one goes out to one PooPoo:


  12. #192
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    Premium Trailer leaked.


    edit:new link
    Last edited by PooPooMeowChow; 06-04-2012 at 09:39 AM.

  13. #193
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    Nevermind. I don't know why EA can't get their dates straight. Just set one...and don't set up a service that delays the initial set date. We want Close Quarters! You'll get your money for the rest as they come.
    Last edited by Amaro; 06-03-2012 at 06:09 PM.

  14. #194
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    Quote Originally Posted by PooPooMeowChow View Post
    Premium Trailer leaked.
    "Not available due to a copyright claim" Well that took all of what, 15 minutes? EA don't waste any time.

  15. #195
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    I saw the trailer. It was a waste of time. Not missing much, beef cake.

    I await tomorrow, because I am running a PS3, and all y'all are not. Fucking don't know WHY but alright.

  16. #196
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    edited with new link.
    It actually has quite a bit of new info in it.
    First look at one more Close Quarters map.
    First footage of Armored Kill.
    The tag for Aftermath DLC was "Fight for Survival" so probably some kind of Survival game mode.
    End Game "Leather High-speed Action" and the cover is a dude on a horse????
    Shows images of new Artillery vehicles, 4-wheeler, AC130 or a huge transport plane.


    Also on June 1st, EA/Dice shut down the EAUK (aka Mordor) and the EAUS forums. Forcing every one to use Battlelog.
    I never really went on the EAUS forums, but EAUK was known to be very unhappy with BF3 as it was mostly full BF1942, BF2 vets looking for a true sequel. Dice devs called it "a black hole of negativity." Thus it was called Mordor. There was a lot of deep discussion about game flaws, a lot of trolling, and a lot of complaining but it was a tight nit community. One of many EA/Dice have now killed. Battlelog is a shit forum and I can't see many people who were unhappy with the game in the first place making the move.

  17. #197
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    Multiplayer Update 3

    2.38 GB.

    Fucking shit, that's high.

  18. #198
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    Quote Originally Posted by Space Suicide View Post
    I went elsewhere and it's calculated you'd save $15.00 at the end of all DLC releases with this Premium Status. I like Battlefield but I'm not ponying up $60.00 to get this. Like you, I have Karkand thanks to getting the Limited Edition when the game came out last October.
    It's 50 bucks and I went for it. Ughhhh if only they could get their shit straight and have us Americans playing Close Quarters like other countries are.

    Quote Originally Posted by Space Suicide View Post
    Multiplayer Update 3

    2.38 GB.

    Fucking shit, that's high.
    I don't understand. I ran the update and it took me like 10 minutes or some more. Is that an Xbox issue? I could've swore it was PS3 that supposedly had the longer updates.
    Last edited by Amaro; 06-04-2012 at 08:30 PM.

  19. #199
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    Quote Originally Posted by Magrão View Post
    It's 50 bucks and I went for it. Ughhhh if only they could get their shit straight and have us Americans playing Close Quarters like other countries are.



    I don't understand. I ran the update and it took me like 10 minutes or some more. Is that an Xbox issue? I could've swore it was PS3 that supposedly had the longer updates.
    No clue but that's a horrendously high update. Every update has been over a Gig. I own both systems and I hate PS3's update/install system. It took a long time when I updated Uncharted 2 when I got that.

  20. #200
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    Quote Originally Posted by Space Suicide View Post
    No clue but that's a horrendously high update. Every update has been over a Gig. I own both systems and I hate PS3's update/install system. It took a long time when I updated Uncharted 2 when I got that.
    *shrug* The Close Quarters DLC specifically took much longer than Premium itself for me on PS3, but still under 30 minutes. What's "slow" to you?
    Last edited by Amaro; 06-05-2012 at 04:47 PM.

  21. #201
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    Finally got the DLC to work for USA. These maps are GREAT. Just what I wanted.

    Operation 925 is BIG in square footage...multiple levels and it's wide.

    Domwhatever Fortress is probably my favorite. It makes me think of a blend of CoD: 4 maps.

  22. #202
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    Quote Originally Posted by Magrão View Post
    *shrug* The Close Quarters DLC specifically took much longer than Premium itself for me on PS3, but still under 30 minutes. What's "slow" to you?
    "Slow" Uncharted 2 - 35 minutes

    I'm getting this asap next Monday!

  23. #203
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    Now that E3 is over, here's an Armored Kill update.

    -Four Maps for Armored Kill
    -6 New Vehicles(2 Tank Destroyers,2 Mobile Artillery,ATV and AC-130)
    -20+ Vehicle Unlocks for new vehicles
    -New Game Mode: Tank Superiority
    -Map showed called Bandar Desert
    -Confirmed of being the biggest map in the franchise.
    -Contains the following vehicle : Tanks,Tank Destroyers,ATV,Light Transport,Mobile Artillery,AC-130,Fighter Jets,Scout Helicopter,Attack Helicopter
    -AC-130 is NOT pilotable
    -AC-130 takes 2 seats for gunners and the rest are are paradrops for anyone else
    -AC-130 can be destroyed and will spawn for whoever holds the F flag.
    -Height Ceiling will be ''high''
    -There will be more map variety
    -All maps on Consoles will be 5 flags(Assuming all will be 7 on PC)


    It is complete bull shit that the AC130 is not pilot-able. Why even have the fucking thing?
    AND a new patch means new glitches. Here's the new one the AUG + heavy barrel + smoke. Makes your smoke shoot straight and is a one hit kill.

  24. #204
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    I found my niche for Battlefield 3: Engineer with 870 Shotty, M1911 and SMAW.

    Win.

  25. #205
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    Battlefield: Bad Company 2

    575 G
    Collected Half of the Collectible Guns
    Beat Airborne on hard Difficulty
    Multiplayer: Level 3 (WAAAAAH!!)

    Success. Good game. Time to ping pong between it and Battlefield 3's multiplayer.

  26. #206
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    HELP! Is there any 360 Users that have Battlefield 3? I need help and a pilot for Co-Op mission 2: Fire in the Sky. You need to be amazing at flying the helicopter.

    I cannot fucking beat this shit. Fail every time. I wanna play other co-op missions but I can't get past this and every dipshit I play with online sucks at flying too or crashes or allows the teams to die. I want to beat this to experience the co-op more but this misison is fucking boring and difficult. PLEASE REPLY, SOMEONE.

  27. #207
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    I could help. But I am not good at flying. But I'm the type of gamer where I can pick it up. I'm down after the finals game. Warning I'm a bit liberated so it'll take a few rounds.

  28. #208
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    Quote Originally Posted by Space Suicide View Post
    HELP! Is there any 360 Users that have Battlefield 3? I need help and a pilot for Co-Op mission 2: Fire in the Sky. You need to be amazing at flying the helicopter.

    I cannot fucking beat this shit. Fail every time. I wanna play other co-op missions but I can't get past this and every dipshit I play with online sucks at flying too or crashes or allows the teams to die. I want to beat this to experience the co-op more but this misison is fucking boring and difficult. PLEASE REPLY, SOMEONE.
    If Conan can't help you out, and you're patient enough to wait for us to be online at the same time I can help you out.
    Am very proficient at flying, and did this mission first time without error.

  29. #209
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    Can us three go on at the same time?

  30. #210
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    Naw, just two in Co-op if I remember rightly.

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