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  1. #1
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    Quote Originally Posted by dolemite View Post
    My teams almost always get to the third conquest point, and sometimes gain control of all three points on that map. I like that there is a constant barrage of bullets flying, which really changes the strategy. If you don't work as a team, it is possible to get stuck in a place and not able to move forward, but luckily, I'm usually on a team with people who know what they are doing. Reviving each other and using ammo and health dumps are very helpful in being successful on this map.
    Yeah playing with people you know are good and communicate with is much better, a totally different game.

    But 90% of the time RU wins on Metro. Notice they cap their base first and get a huge advantage at the middle base.

  2. #2
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    Quote Originally Posted by PooPooMeowChow View Post
    Yeah playing with people you know are good and communicate with is much better, a totally different game.

    But 90% of the time RU wins on Metro. Notice they cap their base first and get a huge advantage at the middle base.
    US ALWAYS has a chance on Operation Metro if they can skip Platform (Charlie?) and go right for Bravo on Conquest. If they cap B before RU they typically can push back RU back to spawn by holding off the 3 entrances to the Metro station (fairly easy to do if the RU team doesn't bunch up) and then going aggro on Cafe (Alpha?) with a spawn cover the rest of the match to mop up. Maybe that works out to 10% of the time but it's 100% for every team that does that as US.

  3. #3
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    How in the flying fuck is there no penalty for team killing? did Dice go fucking brain dead?
    SERIOUSLY. WHAT THE FUCK?

  4. #4
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    Quote Originally Posted by PooPooMeowChow View Post
    How in the flying fuck is there no penalty for team killing? did Dice go fucking brain dead?
    SERIOUSLY. WHAT THE FUCK?
    Hardcore servers?

  5. #5
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    ^yeah. It's all I play now. Bullet damage actually makes sense, people value their life more so there's a little more team play.

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