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  1. #1
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    Let me start out by talking about one thing being absolutely wrong with this game, and that is the information sent from the bullets to the person being shot at.

    In normal mode, from the perspective of the shooter, it is clear he has to lay into the body of his target (100% health) about 6-7 shots to make the kill. From the perspective of the victim, he gets 1-4 (4 if you're lucky) pretty fast you've-been-hit indications (red signals), before dropping dead.

    It's bullshit. And it feels borderline like a hardcore match from Bad Company 2.

    On that note, conduct the test yourself by seeing if there's a very clear difference in being able to survive in hardcore vs. normal mode in this game. Not much at all, is there?

    I wasn't on board with Battlefield 2 so I don't know if that's the true feeling of a Battlefield game or whatever, but I feel like in Bad Company 2 it felt more accurate within this department of "information" through the bullets.

    Oh, and apparently my soldier has some serious love handles that get exposed when I think I've made the clear around a corner or what have you, because a final bullet hits and kills me, even though I'm looking at a new room, or I clearly went to prone behind a barricade. On top of that, when your death screen appears, you're no longer where you thought you were--but a few steps in the past tense. Apply that to falling/jumping from an altitude while being shot at and it doesn't really feel natural once you get killed. You sort of get snatched back up a little bit before another fall takes place after seeing your death screen. Very much bullshit.

    This visual misinformation also occurred in Bad Company 2, if I remember correctly, but I don't recall it being this bad. Paired up with the misinformation in the damage, it can be really annoying in this game.
    Last edited by Amaro; 02-09-2012 at 04:07 PM.

  2. #2
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    Yeah there's a mad amount of input lagg. It's the major issue on xbox right now. It's insane.

  3. #3
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    Quote Originally Posted by PooPooMeowChow View Post
    Yeah there's a mad amount of input lagg. It's the major issue on xbox right now. It's insane.
    A part of me thinks that even when any input lag issue is fixed, what I speak of will remain. I believe it's a separate game flaw.

    Some other random thing I notice...probably also not gonna be fixed...empty all your bullets in a handgun, the 1911, for example, and tap the fire button as fast as you can physically. Notice how it actuallu responds to each fire, as opposed to how slow it gets shot when the gun is loaded, yet you're trying to fire at the same high speed. You can't. Just bullshit.

    I also despise how I can't do anything (like go to the start menu) once the kill cam has appeared, only bring up the scoreboard. Bullshit annoyance, albeit small.

    I will continue the list of bullshit as I scoop it.
    Last edited by Amaro; 02-10-2012 at 09:08 PM.

  4. #4
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    Quote Originally Posted by Magrão View Post
    I also despise how I can't do anything (like go to the start menu) once the kill cam has appeared, only bring up the scoreboard. Bullshit annoyance, albeit small.

    Yeah I hate this too, same with the end game screen. Right now its faster to go to Xbox Dash Board and restart the game than waiting for a new round on a map I probably hate. Probably because there's no "next map" on the game results screen.

    I think waiting for Kill cam is on the list to be fixed, It's at least an easy fix.

  5. #5
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    Quote Originally Posted by Magrão View Post
    Oh, and apparently my soldier has some serious love handles that get exposed when I think I've made the clear around a corner or what have you, because a final bullet hits and kills me, even though I'm looking at a new room, or I clearly went to prone behind a barricade. On top of that, when your death screen appears, you're no longer where you thought you were--but a few steps in the past tense. Apply that to falling/jumping from an altitude while being shot at and it doesn't really feel natural once you get killed. You sort of get snatched back up a little bit before another fall takes place after seeing your death screen. Very much bullshit.

    This visual misinformation also occurred in Bad Company 2, if I remember correctly, but I don't recall it being this bad. Paired up with the misinformation in the damage, it can be really annoying in this game.
    This has been driving me nuts lately. I think a lot of it is animation lag. The software has to spend SO MUCH time and effort to tell you you're dead that I think it jumps ahead to do so at times. I can say the same for many weapon switches and reloads under fire. It's irritating but I think it might just be something I'll have to adapt to..or already am.

  6. #6
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    The counter to that is to slow down or just camp. Think that's why we see so much camping right now?
    Same with the jumping animations, I don't mind vaulting over a rock wall, but over piles of rubble on the ground?? I've lost count of how many people have come vaulting through a door way, that's level with the ground. The animation lag messing with the hit detection, I get killed, he still has 100%, RAGE.
    AND while you're vaulting things you shouldn't be, your soldier can't lift his foot more than an inch off the ground. So you're constantly being stopped by rocks in the ground, boxes and street curbs!1 fucking street curbs!!!

    EDIT: I seriously just had some one spawn directly behind me and a squad member as we were watching the only door in.....
    Last edited by PooPooMeowChow; 02-10-2012 at 06:27 PM.

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